How to crack, an approach
LESSON 1
How to crack, tools and tricks of the trade
LESSON 2
How to crack, hands on, paper protections LESSON
3.1 
3.2
How to crack, hands on, time limits LESSON
4.1 
4.2
How to crack, hands on, disk-CDrom access
LESSON 5
How to crack, funny tricks
LESSON 6
How to crack, intuition and luck LESSON 7
How to crack windows, an approach LESSON
8.1 
8.2
How to crack windows, tools of the trade LESSON
9.1 
9.2 
9.3 
9.4
How to crack, advanced cracking
LESSON A
How to crack, zen-cracking LESSON B
How to crack, cracking as an art LESSON
C.1 
C.2 
C.3
How to crack INDEX
  
  LESSON 6 (1) - Funny tricks. Xoring, Junking, Sliding
  EXERCISE 01: [LARRY in search of the King]
  Before the next step let's resume what you have learned in
  the lessons 3-5, beginning with a very simple crack exercise
  (again, we'll use the protection scheme of a game, for the
  reasons explained in lesson 1): SEARCH FOR THE KING (Version
  1.1.). This old "Larry" protection sequence, is a "paper
  protection" primitive. It's a very widespread (and therefore easy
  to find) program, and one of the first programs that instead of
  asking meaningful passwords (which offer us the possibility to
  immediately track them down in memory) asked for a random number
  that the good buyer could find on the manual, whereby the bad
  cracker could not. (Here you choose -with the mouse- one number
  out of 5 possible for a "gadget" choosen at random). I don't need
  any more to teach you how to find the relevant section of code
  (-> see lesson 3). Once you find the protection, this is what you
  get:
:protection_loop
  :C922 8E0614A3 MOV ES,[A314]
  ...
  :C952 50 0E PUSH AX & CS
  :C954 E81BFF CALL C872 <- call protection scheme
  :C957 5B POP BX twice
  :C959 8B76FA MOV SI,[BP-06] <- prepare store_room
  :C95C D1E6 SHL SI,1 <- final prepare
  :C95E 8942FC MOV [BP+SI-04],AX <- store AX
  :C961 837EFA00 CMP Word Ptr [BP-06],+00 <- good_guy?
  :C965 75BB JNZ C922 <- loop, bad guy
  :C967 8E0614A3 MOV ES,[A314]
  :C96B 26F606BE3501 TEST Byte Ptr ES:[35BE],01 <- bad_guy?
  :C971 74AF JZ C922 <- loop, bad guy
  :C973 8B46FC MOV AX,[BP-04]... <- go on good guy
Let's see now the protection scheme called from :C954
  :C872 55 PUSH BP
  ...
  :C8F7 90 NOP
  :C8F8 0E PUSH CS
  :C8F9 E87234 CALL FD6E <- call user input
  :C8FC 5B POP BX
  :C8FD 5B POP BX
  :C8FE 8B5E06 MOV BX,[BP+06]
  :C901 D1E3 SHL BX,1
  :C903 39872266 CMP [BX+6622],AX <- right answer?
  :C907 7505 JNZ C90E <- no, beggar_off
  :C909 B80100 MOV AX,0001 <- yes, AX=1
  :C90C EB02 JMP C910
  :C90E 2BC0 SUB AX,AX <- beggar_off with AX=0
  :C910 8BE5 MOV SP,BP
  :C912 5D POP BP
  :C913 CB RETF <- back to main
Here follow 5 questions, please answer all of them:
  1) Where in memory (in which locations) are stored the "right"
  passnumbers? Where in memory is the SEGMENT of this
  locations stored? How does the scheme get the OFFSET?
  2) Would setting NOPs instructions at :C965 and :C971 crack?
  Would it be a good idea?
  3) Would changing :C907 to JZ crack? Would it be a good idea?
  4) Would changing :C907 to JNZ C909 crack? Would it be a good
  idea?
  5) Write down (and try) at least 7 OTHER different patches to
  crack this scheme in spades (without using any NOP!).
  Uff! By now you should be able to do the above 5 exercises in
  less than 15 minutes WITHOUT USING THE DEBUGGER! Just look at the
  data above and find the right answers feeling them... (you 'll
  now which one are the right one checking with your debugger...
  score as many points as you like for each correct answer and sip
  a good Martini-Wodka... do you know that the sequence should
  ALWAYS be 1) Ice cubes 2) Martini Dry 3) Wodka Moskovskaja 4)
  olive 5) lemon 6) Schweppes Indian tonic?
Let's now come to the subject of this lesson:
  -----> [Xoring] (Simple encryption methods)
  One easy way to encrypt data is the XOR method. XOR is a bit
  manipulation instruction that can be used in order to cipher and
  decipher data with the same key:
  Byte to encrypt key result
  FF XOR A1 5E
  5E XOR A1 FF
  As you can see XOR offers a very easy way to encrypt or to
  decrypt data, for instance using the following routine:
  encrypt_decrypt:
  mov bx, offset_where_encryption/decryption_starts
  xor_loop:
  mov ah, [bx] <- get current byte
  xor ah, encrypt_value <- engage/disengage xor
  mov [bx], ah <- back where you got it
  inc bx <- ahead one byte
  cmp bx, offset_start_+_size <- are we done?
  jle xor_loop <- no, then next cycle
  ret <- back where we came from
The encrypt_value can be always the same (fixed) or chosen at
  random, for instance using INT_21, service 2Ch (get current time)
  and choosing as encrypt_value the value reported in DL (but
  remembering to discard the eventual value 0, coz otherwise it
  would not xor anything at all!)
  random_value:
  mov ah,2Ch
  int 21h
  cmp dl,0
  je random_value
  mov encrypt_value,dl
  The problem with XORing (and with many other encryption
  methods), is that the part of the code that calls the encryption
  routine cannot be itself encrypted. You'll somewhere have, "in
  clear" the encryption key.
 The protectionist do at times their best to hide the
  decrypting routine, here are some common methods:
-----> JUNK FILLING, SLIDING KEYS AND MUTATING DECRYPTORS
  These are the more common protection method for the small
  decryption part of the program code. This methods, originally
  devised to fool signature virus scanners, have been pinched from
  the polymorphic virus engines of our fellows viriwriters, and are
  still in use for many simple decryption protection schemes. For
  parts of the following many thanks go to the [Black Baron], it's
  a real pity that so many potential good crackers dedicate so much
  time to useless (and pretty repetitive) virus writing instead of
  helping in our work. This said, virus studying is VERY important
  for crackers coz the code of the viri is
  * ULTRAPROTECTED
  * TIGHT AND EFFECTIVE
  * CLOAKED AND CONCEALED.
Let's show as example of the abovementioned protection tactics
  the following ultra-simple decryptor:
  MOV SI,jumbled_data ;Point to the jumbled data
  MOV CX,10 ;Ten bytes to decrypt
  mn_loop: XOR BYTE PTR [SI],44 ;XOR (un_scramble!) a byte
  INC SI ;Next byte
  LOOP mn_loop ;Loop the 9 other bytes
This small program will XOR the ten bytes at the location pointed
  to by SI with the value 44. Providing the ten bytes were XORed
  with 44 prior to running this decryptor the ten bytes will be
  restored to their original state.
  In this very simple case the "key" is the value 44. But there are
  several tricks involving keys, the simplest one being the use of
  a "sliding" key: a key that will be increased, or decreased, or
  multiplied, or bit-shifted, or whatever, at every pass of the
  loop.
A possible protection can also create a true "Polymorph"
  decryptor, a whole decryptor ROUTINE that looks completely
  different on each generation. The trick is to pepper totally
  random amounts of totally random instructions, including JUMPS
  and CALLS, that DO NOT AFFECT the registers that are used for the
  decryption. Also this kind of protection oft uses a different
  main decryptor (possibly from a selection of pre-coded ones) and
  oft alters on each generation also all the registers that the
  decryptor uses, invariably making sure that the JUNK code that
  it generates doesn't destroy any of the registers used by the
  real decryptor! So, with these rules in mind, here is our simple
  decryptor again:
 MOV DX,10 ;Real part of the decryptor!
  MOV SI,1234 ;junk
  AND AX,[SI+1234] ;junk
  CLD ;junk
  MOV DI,jumbled_data ;Real part of the decryptor!
  TEST [SI+1234],BL ;junk
  OR AL,CL ;junk
  mn_loop: ADD SI,SI ;junk instr, but real loop!
  XOR AX,1234 ;junk
  XOR BYTE PTR [DI],44 ;Real part of the decryptor!
  SUB SI,123 ;junk
  INC DI ;Real part of the decryptor!
  TEST DX,1234 ;junk
  AND AL,[BP+1234] ;junk
  DEC DX ;Real part of the decryptor!
  NOP ;junk
  XOR AX,DX ;junk
  SBB AX,[SI+1234] ;junk
  AND DX,DX ;Real part of the decryptor!
  JNZ mn_loop ;Real part of the decryptor!
As you should be able to see, quite a mess! But still executable
  code. It is essential that any junk code generated by the
  Polymorph protection is executable, as it is going to be peppered
  throughout the decryptor. Note, in this example, that some of the
  junk instructions use registers that are actually used in the
  decryptor! This is fine, providing the values in these
  registers aren't destroyed. Also note, that now we have random
  registers and random instructions on each generation. So, a
  Polymorph protection Engine can be summed up into three major
  parts:
  1 .. The random number generator.
  2 .. The junk code generator.
  3 .. The decryptor generator.
  There are other discrete parts but these three are the ones where
  most of the work goes on!
How does it all work? Well a good protection would
  * choose a random selection of registers to use for the
  decryptor and leave the remaining registers as "junk" registers
  for the junk code generator.
  * choose one of the compressed pre-coded decryptors.
  * go into a loop generating the real decryptor, peppered with
  junk code.
  From the protectionist's point of view, the advantages of this
  kind of method are mainly:
  * the casual cracker will have to sweat to find the decryptor.
  * the casual cracker will not be able to prepare a "patch" for
  the lamers, unless he locates and patches the generators, (that
  may be compressed) coz otherwise the decryptor will vary every
  time.
To defeat this kind of protection you need a little "zen" feeling
  and a moderate knowledge of assembler language... some of the
  junk instructions "feel" quite singular when you look at them
  (->see lesson B). Besides, you (now) know what may be going on
  and memory breakpoints will immediately trigger on decryption...
  the road is open and the rest is easy (->see lessons 3-5).
-----> Starting point number magic
  For example, say the encrypted code started at address 10h, the
  following could be used to index this address:
  MOV SI,10h ;Start address
  MOV AL,[SI] ;Index from initial address
  But sometimes you'll instead find something like the following,
  again based on the encrypted code starting at address 10h:
 MOV DI,0BFAAh ;Indirect start address
  MOV AL,[DI+4066h) ;4066h + 0BFAAh = 10010h (and FFFF = 10h)!!
  The possible combinations are obviously infinite.
  [BIG KEYS] (Complicated encryption methods)
  Prime number factoring is the encryption used to protect
  sensible data and very expensive applications. Obviously for few
  digit keys the decoding is much easier than for, say, 129 or 250
  digit keys. Nevertheless you can crack those huge encryption too,
  using distributed processing of quadratic sieve equations (which
  is far superior for cracking purpose to the sequential processing
  methods) in order to break the key into prime numbers. To teach
  you how to do this sort of "high" cracking is a little outside
  the scope of my tutorial: you'll have to write a specific short
  dedicated program, linking together more or less half a thousand
  PC for a couple of hours, for a 250 bit key, this kind of things
  have been done quite often on Internet, were you can also find
  many sites that do untangle the mysteries (and vagaries) of such
  techniques.
  As References I would advocate the works of Lai Xueejia, those
  swiss guys can crack *everything*. Begin with the following:
  Xuejia Lai, James Massey, Sean Murphy, "Markov Ciphers and
  Differential Cryptanalysis", Advances in Cryptology,
  Eurocrypt 1991.
  Xuejia Lai, "On the Design and Security of Block Ciphers",
  Institute for Signal and Information Processing,
  ETH-Zentrum, Zurich, Switzerland, 1992
  Factoring and primality testing is obviously very important for
  this kind of crack. The most comprehensive work I know of is:
  (300 pages with lengthy bibliography!)
  W. Bosma & M. van der Hulst
  Primality Testing with Cyclotomy
  Thesis, University of Amsterdam Press.
  A very good old book you can incorporate in your probes to build
  very effective crack programs (not only for BBS accesses :=) is
  *the* "pomerance" catalog:
  Pomerance, Selfridge, & Wagstaff Jr.
  The pseudoprimes to 25*10^9
  Math. Comp. Vol 35 1980 pp. 1003-1026
Anyway... make a good search with Lykos, and visit the relevant
  sites... if encryption really interests you, you'll be back in
  two or three (or thirty) years and you'll resume cracking with
  deeper erudite knowledge.
  [PATENTED PROTECTION SYSTEMS]
  The study of the patented enciphering methods is also *quite*
  interesting for our aims :=) Here are some interesting patents,
  if you want to walk these paths get the complete texts:
  [BEST] USPat 4168396 to Best discloses a microprocessor
  for executing enciphered programs. Computer programs which have
  been enciphered during manufacture to deter the execution of the
  programs in unauthorized computers, must be decrypted before
  execution. The disclosed microprocessor deciphers and executes
  an enciphered program one instruction at a time, instead of on
  a continuous basis, through a combination of substitutions,
  transpositions, and exclusive OR additions, in which the address
  of each instruction is combined with the instruction. Each unit
  may use a unique set of substitutions so that a program which can
  be executed on one microprocessor cannot be run on any other
  microprocessor. Further, Best cannot accommodate a mixture of
  encrypted and plain text programs.
  [JOHNSTONE] USPat 4120030 to Johnstone describes a
  computer in which the data portion of instructions are scrambled
  and in which the data is of necessity stored in a separate
  memory. There is no disclosure of operating with instructions
  which are completely encrypted with both the operation code and
  the data address portion being unreadable without a corresponding
  key kernel.
  [TWINPROGS] USPat 4183085 describes a technique for
  protecting software by providing two separate program storages.
  The first program storage is a secure storage and the second
  program storage is a free storage. Security logic is provided to
  check whether an output instruction has originated in the secure
  store and to prevent operation of an output unit which receives
  output instructions from the free storage. This makes it
  difficult to produce information by loading a program into free
  storage.
  [AUTHENTICATOR] USPat 3996449 entitled "Operating System
  Authenticator," discloses a technique for authenticating the
  validity of a plain text program read into a computer, by
  exclusive OR'ing the plain text of the program with a key to
  generate a code word which must be a standard recognizable code
  word which is successfully compared with a standard corresponding
  code word stored in the computer. If there is a successful
  compare, then the plain text program is considered to be
  authenticated and is allowed to run, otherwise the program
  is not allowed to run.
ELEMENTS OF [PGP] CRACKING
  In order to try to crack PGP, you need to understand how these
  public/private keys systems work. Cracking PGP seems extremely
  difficult, though... I have a special dedicated "attack" computer
  that runs 24 hours on 24 only to this aim and yet have only begun
  to see the light at the famous other end of the tunnel. It's
  hard, but good crackers never resign! We'll see... I publish here
  the following only in the hope that somebody else will one day
  be able to help...
  In the public key cryptosystems, like PGP, each user has an
  associated encryption key E=(e,n) and decryption key D=(d,n),
  wherein the encryption keys for all users are available in a
  public file, while the decryption keys for the users are only
  known to the respective users. In order to maintain a high level
  of security a user's decoding key is not determinable in a
  practical manner from that user's encoding (public) key. Normally
  in such systems, since
  e.multidot.d.ident.1 (mod(1 cm((p-1),(q-1)))),
  (where "1 cm((p-1),(q-1))" is the least common multiple of the
  numbers p-1 and q-1)
d can be determined from e provided p and q are also known.
  Accordingly, the security of the system is dependent upon the
  ability to determine p and q which are the prime factors of n.
  By selecting p and q to be large primes, the resultant composite
  number n is also large, and correspondingly difficult to factor.
  For example, using known computer-implemented factorization
  methods, on the order of 10.sup.9 years is required to factor a
  200 digit long number. Thus, as a practical matter, although a
  user's encryption key E=(e,n) is public, the prime factors p and
  q of n are effectively hidden from anyone due to the enormous
  difficulty in factoring n. These aspects are described more fully
  in the abundant publications on digital signatures and Public-Key
  Cryptosystems. Most public/private systems relies on a message-
  digest algorithm.
  A message-digest algorithm maps a message of arbitrary length
  to a "digest" of fixed length, and has three properties:
  Computing the digest is easy, finding a message with a given
  digest "inversion" is hard, and finding two messages with the
  same digest "collision" is also hard. Message-digest algorithms
  have many applications, not only digital signatures and message
  authentication. RSA Data Security's MD5 message-digest algorithm,
  developed by Ron Rivest, maps a message to a 128-bit message
  digest. Computing the digest of a one-megabyte message takes as
  little as a second. While no message-digest algorithm can yet
  be secure, MD5 is believed to be at least as good as any other
  that maps to a 128-bit digest.
  As a final gift, I'll tell you that PGP relies on MD5 for a
  secure one-way hash function. For PGP this is troublesome, to say
  the least, coz an approximate relation exists between any four
  consecutive additive constants. This means that one of the design
  principles behind MD4 (and MD5), namely to design a collision
  resistant function, is not satisfied. You can construct two
  chaining variables (that only differ in the most significant bit
  of every word) and a single message block that yield the same
  hashcode. The attack takes a few minutes on a PC. From here you
  should start, as I did.
[DOS 4GW] cracking - This is only a very provisory part of this
  tutorial. DOS 4GW cracking will be much better described as soon
  as [Lost soul] sends his stuff, if he ever does. For (parts of)
  the following I thank [The Interrupt].
  Most applications of every OS, and also of DOS 4GW, are
  written in C language, coz as you'll have already learned or,
  either, you'll learn, only C allows you to get the "guts" of a
  program, almost approaching the effectiveness of assembler
  language.
  C is therefore the LANGUAGE OF CHOICE for crackers, when you
  prepare your tools and do not directly use assembler routines.
  Besides... you'll be able to find VERY GOOD books about C for
  next to nothing in the second hand bookshops. All the lusers are
  throwing money away in spades buying huge, coloured and
  absolutely useless books on unproductive "bloated" languages like
  Visual basic, C++ and Delphy. Good C new books are now rare
  (books on assembler language have always been) and can be found
  almost exclusively on the second hand market. Find them, buy
  them, read them, use them for your/our aims. You can find a lot
  of C tutorials and of C material on the Web, by all means DO IT!
  Be a conscientious cracker... learn C! It's cheap, lean, mean and
  very productive (and creative) :=)
  Back to the point: most stuff is written in C and therefore
  you need to find the "main" sub-routine inside the asm. With
  DOS/4GW programs, search the exe file for "90 90 90 90", almost
  always it'll be at the start of the compiled code. Now search for
  an INT_21 executed with 4C in AH, the exec to dos code (if you
  cannot "BPINT 21 AH=4C" with your tool, then search for the
  sequence "b4 4c cd 21". This is the equivalent to [mov AH,4C &
  int 21]: it's the most direct call, but as you'll have already
  learned, there are half a dozen ways to put 4C in AX, try them
  all in the order of their frequency).
  A few bytes above the INT_21 service 4C, you'll find the
  call to the "main" subroutine: "E8 xx xx". Now place a "CC" 
  byte
  a few bytes above the call in the exe and run the exe under a
  debugger. When the computer tries to execute the instruction
  you'll be throw back in the debugger coz the "CC" byte acts as
  INT_01 instruction. Then proceed as usual.
[THE "STEGONATED" PASSWORD HIDEOUT]
  A last, very nice trick should be explained to every wannabe
  cracker, coz it would be embarrassing to search for passwords or
  protection routines that (apparently) are not there. They may be
  hidden INSIDE a picture (or a *.waw file for that matter). This
  is steganography, a method of disguising messages within other
  media.
  Depending on how many shades of grey or hues of colour you want
  to have, a pixel can be expressed using 8. 16, 32 or even more
  bits. If the least significant bit is changed. the shade of the
  pixel is altered only one-256th, one-65,OOOth or even less. No
  human eye could tell the difference.
  What the protectionist does, is hijack the least significant
  bit in each pixel of a picture. It uses that bit to store one bit
  of a protection, or of a password (or of a file, or of a secret
  message). Because digitized pictures have lots of pixels, it's
  possible to store lots of data in a single picture. A simple
  algorithm will transfer them to the relevant parts of the program
  when it needs be, and there we'll intercept them. You'll need to
  learn very well the zen-cracking techniques to smell this kind
  of stuff though (-> see lesson B).
Well, that's it for this lesson, reader. Not all lessons of my
  tutorial are on the Web.
 You 'll obtain the OTHER missing lessons IF AND ONLY IF you
  mail me back (via anon.penet.fi) with some tricks of the trade
  I may not know that YOU discovered. Mostly I'll actually know
  them already, but if they are really new you'll be given full
  credit, and even if they are not, should I judge that you
  "rediscovered" them with your work, or that you actually did good
  work on them, I'll send you the remaining lessons nevertheless.
  Your suggestions and critics on the whole crap I wrote are also
  welcomed.
an526164@anon.penet.fi (+ORC)